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Teaching Graphic Design and Visual Communication A (Open Curriculum Edition) — Delivery Guide & Professional Development

Curriculum

  • 5 Sections
  • 16 Lessons
  • Lifetime
Expand all sectionsCollapse all sections
  • Module 1: Teaching Graphic Design A
    4
    • 1.1
      Graphic Design A, the CTE Standards and the Area G Case
      25 mins
    • 1.2
      Critique Culture and Design as Problem Solving in Graphic Design A
      30 mins
    • 1.3
      Pacing and What to Cut in Graphic Design A
      25 mins
    • 1.4
      Tools, Access, Safety and Integrity in Graphic Design A
      30 mins
  • Module 2: Unit 1 — Graphic Design as Visual Communication
    3
    • 2.1
      Unit 1 Briefing — What Graphic Design Is For
      25 mins
    • 2.2
      Facilitating the Cross-Era Critique Lab and the Flyer Workshop
      30 mins
    • 2.3
      Scoring the Case Presentation and Flyer, With Exemplars
      35 mins
  • Module 3: Unit 2 — Design Thinking: Problems, Audiences and Briefs
    3
    • 3.1
      Unit 2 Briefing — From Vague Requests to Tested Solutions
      25 mins
    • 3.2
      Facilitating the Mood-Board Critique and the Prototype-Testing Workshop
      30 mins
    • 3.3
      Scoring the Design Problem Case File, With Exemplars
      35 mins
  • Module 4: Unit 3 — Tools, Media and the Iterative Workflow
    3
    • 4.1
      Unit 3 Briefing — Tools, Formats, Rights and Revision
      25 mins
    • 4.2
      Facilitating the Rights Lab and the Iteration Workshop
      30 mins
    • 4.3
      Scoring the Iteration Portfolio, With Exemplars
      35 mins
  • Module 5: Unit 4 — Principles of Design
    3
    • 5.1
      Unit 4 Briefing — Principles That Other People Can See
      25 mins
    • 5.2
      Facilitating the Principle Hunt and the Proportion Workshop
      30 mins
    • 5.3
      Scoring the Principles Poster and Portfolio Review, With Exemplars
      35 mins

Graphic Design A, the CTE Standards and the Area G Case

Module 1  ·  Teaching Graphic Design A  ·  1 of 16

Graphic Design A, the CTE Standards and the Area G Case

GDA-CA-PDTeacher guide
By the end of this module you will be able to…

explain how Graphic Design A covers the approved record’s six units, the CTE Arts, Media and Entertainment standards and UC area G expectations, and show a reviewer where each is taught.

What this course is. Graphic Design A is the first semester of a full-year career technical education course in the Arts, Media and Entertainment (AME) sector, pathway A: Design, Visual and Media Arts. It is the Open Curriculum Edition: it delivers the six units of The VR School’s approved UC record MQG4H5 on open sources and free software. The record names a commercial textbook; this edition replaces it with the CC BY 4.0 text Graphic Design and Print Production Fundamentals (BCcampus), U.S. government primary sources and SLS-written lessons. A separate Textbook Edition of the course is built elsewhere from the record’s book, so make sure students and families know which edition they are enrolled in.

Six record units in four course units. The record lists six units for the semester. Our four units cover all six, and each student unit states which record units it covers. The mapping is in the table below. The two record units that describe process, Developing Problem-Solving Skills and Practices for Better Solutions, are taught together in Unit 2 because the design process is one continuous skill; Design as an Iterative Process is taught explicitly in Unit 3 and practiced again in Unit 4’s revision cycle.

Standards. The CTE Model Curriculum Standards have eleven anchor standards (AME.1 academics through AME.11 demonstration and application) and eight pathway A standards (AME.A1-AME.A8). Across the full year every anchor and pathway standard is cited in a lesson; this semester alone touches every one. Each unit also carries CCSS literacy standards for technical subjects, mostly WHST.9-10 writing and SL.9-10 speaking, because students write briefs, analyses and rationales and present their work.

Why it is college-preparatory (area G). UC reviewers look for analysis, writing and reasoning, not only production. Point them to three features. First, every culminating project has a written component scored on its own criterion: a design analysis, an argument from test data, a reflection with evidence. Second, students reason quantitatively where designers do: pixel dimensions from print size and resolution, test percentages, proportions and type scales. Third, students read primary legal sources, including Copyright Office Circular 33, and apply the four statutory fair-use factors. Every project also moves through a plan, a peer-reviewed draft, a revised final and a presentation, which is the multi-draft process UC expects.

Where the approved record’s units are taught

Record MQG4H5 unitCourse unitKey lessons
Introduction and What Is Graphic Design?Unit 1: Graphic Design as Visual Communication1.1, 1.3, 1.5
Developing Problem-Solving SkillsUnit 2: Design Thinking2.1, 2.2, 2.5
Practices for Better SolutionsUnit 2: Design Thinking2.3, 2.4, 2.5
Choosing the Right ToolsUnit 3: Tools, Media and the Iterative Workflow3.1, 3.2
Design as an Iterative ProcessUnits 3 and 43.4, 3.5, 4.5
Principles of DesignUnit 4: Principles of Design4.1-4.5

Where the CTE standards land this semester

StandardFocusPrimary lessons
AME.A1 / AME.A4Analyzing and evaluating design1.1, 1.3, 2.4, 4.3
AME.A2Applying artistic skills to industry problems1.2, 2.2, 4.2, 4.4
AME.A3 / AME.A6History, culture, satire and parody1.3
AME.A5 / AME.A7 / AME.A8Commercial applications, discourse, technical requirements2.1, 3.1, 4.4
AME.5Problem solving and critical thinking2.1, 2.4, 2.5
AME.6Health and safety (ergonomics)1.2, 3.2
AME.8Ethics, copyright and intellectual property3.3
AME.9 / AME.11Teamwork, SkillsUSA, portfolio, work-based learning2.3, 4.5

Two editions, one record

This Open Curriculum Edition and the Textbook Edition both deliver record MQG4H5. Their lessons differ, so do not mix materials across editions within one section; students would meet different vocabulary and different projects.

Myth or Fact?

A UC reviewer can find where ‘Design as an Iterative Process’ is taught even though the course has no unit with that exact title.

Fact. Each student unit lists the record units it covers in record_units; Unit 3 names it explicitly, and Unit 4 practices it.
Quick self-check

How confident are you that you can show a reviewer where each record unit and CTE standard is taught?

Not yetVery confident

Standards this module helps you deliver: AME.A1, AME.A2, AME.5, AME.11, WHST.9-10.1

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