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Video Game Design Foundations B — Open Curriculum Edition (California)
Curriculum
4 Sections
20 Lessons
Lifetime
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Unit 1: Digital Prototypes and Ethical Playtesting
5
1.1
Prototypes: Paper, Digital and Hybrid
50 mins
1.2
Build: A Greybox Prototype with Pickups, Hazards and a Win State
50 mins
1.3
Running an Ethical Playtest
55 mins
1.4
Bug Reports and the Iteration Log
50 mins
1.5
Prototype v1 and Playtest Report
50 mins
Unit 2: Level Design, Accessibility and Player Experience
5
2.1
How Levels Teach: Pacing, Flow and Guidance
50 mins
2.2
Build: A Tile-Based Level with Checkpoints and a Following Camera
50 mins
2.3
Accessibility Audit: Designing for More Players
55 mins
2.4
Build: Accessibility Options — Remapping, Game Speed and Readable Text
50 mins
2.5
Level Map, Playtest and Accessible Revision
50 mins
Unit 3: Balance, Monetization and Getting Games to Players
5
3.1
Balance: Fairness, Difficulty and the Numbers Behind Fun
50 mins
3.2
Build: A Tunable Health, Damage and Drop-Rate System
50 mins
3.3
Monetization, Loot Boxes and Fair Design
55 mins
3.4
Publishing and Marketing: Web Export, Ratings and the Store Page
50 mins
3.5
Balance Chart and Launch Plan
50 mins
Unit 4: Careers and the Capstone Playable Prototype
5
4.1
Working in Games: Roles, Crunch, Unions and Contracts
50 mins
4.2
Build: Menus, Pause and a Shippable Build
50 mins
4.3
Studio Crit: Milestone Review, Scope and SkillsUSA
55 mins
4.4
Career Profile, Résumé and Mock Interview
50 mins
4.5
Capstone: Playable Prototype, Showcase Pitch and Reflective Essay
50 mins
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