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Teaching Video Game Design Foundations B (Open Curriculum Edition) — Delivery Guide & Professional Development
Curriculum
5 Sections
16 Lessons
Lifetime
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Module 1: Teaching Video Game Design Foundations B
4
1.1
The Semester Map: Record J5QTDP, CTE Standards and A-G
25 mins
1.2
Teaching Playtesting, Accessibility and Monetization Responsibly
30 mins
1.3
Pacing the Semester Around the Capstone
25 mins
1.4
Publishing, Privacy, Access and Integrity
30 mins
Module 2: Unit 1 — Digital Prototypes and Ethical Playtesting
3
2.1
Unit 1 Briefing — Evidence From People
25 mins
2.2
Facilitating the Ethical Playtest Lab and the Bug-Report Workshop
30 mins
2.3
Scoring Prototype v1 and the Playtest Report, With Exemplars
35 mins
Module 3: Unit 2 — Level Design, Accessibility and Player Experience
3
3.1
Unit 2 Briefing — Levels That Teach, Games More People Can Play
25 mins
3.2
Facilitating the Accessibility Audit and the Settings Build
30 mins
3.3
Scoring the Level Map, Playtest and Accessible Revision, With Exemplars
35 mins
Module 4: Unit 3 — Balance, Monetization and Getting Games to Players
3
4.1
Unit 3 Briefing — Numbers, Chance and the Business of Games
25 mins
4.2
Facilitating the Loot-Box Controversy and the Web Export Workshop
30 mins
4.3
Scoring the Balance Chart and Launch Plan, With Exemplars
35 mins
Module 5: Unit 4 — Careers and the Capstone Playable Prototype
3
5.1
Unit 4 Briefing — Finishing, Presenting and Planning a Career
25 mins
5.2
Facilitating the Milestone Review and the Career and Mock-Interview Workshop
30 mins
5.3
Scoring the Capstone, Showcase Defense and Reflective Essay, With Exemplars
40 mins
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