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Video Game Design Foundations A — Open Curriculum Edition (California)
Curriculum
4 Sections
20 Lessons
Lifetime
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Unit 1: Play, Players and the Designer’s Craft
5
1.1
What Makes a Game a Game
50 mins
1.2
Your First Godot Scene
50 mins
1.3
Reading a Game: MDA and the Core Loop
55 mins
1.4
Thinking Like a Designer: Roles, Paths and Habits
55 mins
1.5
Three Games, One Question: Game Analysis Presentation
50 mins
Unit 2: The Design Process: Concepts, Documents and Paper Prototypes
5
2.1
From Idea to Ship: The Game Development Pipeline
50 mins
2.2
Rules Become Code: A Coin-Grab Core Loop
55 mins
2.3
Mechanics, Systems and Feedback Loops
55 mins
2.4
Building the Paper Prototype and One-Page Design Document
50 mins
2.5
Paper Prototype, Playtest and Design Document
50 mins
Unit 3: Engines and Tools: Building in Godot 4
5
3.1
Choosing an Engine: Godot, Unity, Unreal and the License Question
50 mins
3.2
Build: A Platformer Character with Gravity and Collision
50 mins
3.3
Game Feel: Controls, Input Devices and Usability
55 mins
3.4
Build: The Rotate-and-Thrust Ship
50 mins
3.5
Interactive Prototype and Engine Comparison Report
50 mins
Unit 4: Worlds, Story, Art Style and Sound
5
4.1
Story in Games: Structure, Character and World
50 mins
4.2
Build: Animation, Parallax and Sound
50 mins
4.3
Art Style, Mood Boards and the Rights to Every Asset
55 mins
4.4
Storyboards, Sound Design and Original Assets
50 mins
4.5
Narrative Concept, Mood Board and Semester Portfolio
50 mins
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