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Designing Your Own Game
Curriculum
3 Sections
18 Lessons
10 Weeks
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Chapter 13: Building Your Game Concept
5
1.1
Refining the Concept
10 mins
1.2
Setting the Scope
10 mins
1.3
Determining the Goals
10 mins
1.4
Documenting Your Game
10 mins
1.5
Finding the Audience
10 mins
Chapter 14: Following a Step-by-Step Game Design Process
5
2.1
Designing from Concept to Launch
10 mins
2.2
Acquiring the Skills Needed to Launch
10 mins
2.3
Accepting the Final Release (Versus What You Envisioned)
10 mins
2.4
Iterating on Your Designs
10 mins
2.5
Improving through Player Feedback
10 mins
Chapter 15: Finishing Your Game
8
3.1
Avoiding the Top Reasons Games Don’t Finish
10 mins
3.2
Making Decisions for Your Game
10 mins
3.3
Estimating for Learning Curves
10 mins
3.4
Keeping Your Game in Budget
10 mins
3.5
Designing a Routine: A Survival Guide
10 mins
3.6
Managing Your Time
10 mins
3.7
Staying Consistent
10 mins
3.8
Improving Your Productivity
10 mins
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