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Exploring Game Design Elements
Curriculum
6 Sections
22 Lessons
10 Weeks
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Chapter 5: Game Design Tools and Software
2
1.1
Gathering Design Tools
10 mins
1.2
Learning Project Management
10 mins
Chapter 6: Getting Into Game Mechanics
3
2.1
Understanding Game Mechanics
10 mins
2.2
Digging Into How Mechanics Impact Gameplay and Fun
10 mins
2.3
Exploring Examples of Game Mechanics
10 mins
Chapter 7: Understanding Game Systems
5
3.1
Core Elements of Game Systems
10 mins
3.2
Progression Systems
10 mins
3.3
Social Systems
10 mins
3.4
Economy Systems
10 mins
3.5
Balancing and Iteration of Game Systems
10 mins
Chapter 8: Incorporating Story in Games
2
4.1
Telling a Story
10 mins
4.2
Designing Worlds
10 mins
Chapter 9: Developing an Art Style in Games
5
5.1
Defining Art Style
10 mins
5.2
Choosing Tools and Software for Art Style Development
10 mins
5.3
Exploring Elements of Art Style
10 mins
5.4
Considering Scope When Choosing an Art Style
10 mins
5.5
Ethical and Cultural Considerations
10 mins
Chapter 10: Creating an Engaging User Experience
5
6.1
Defining User Experience in Games
10 mins
6.2
Finding Out Who Will Play Your Game
10 mins
6.3
Designing for Your Players
10 mins
6.4
Designing Interfaces
10 mins
6.5
Looking at Examples of User Experience in Games
10 mins
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