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Teaching Video Game Design Foundations A (Open Curriculum Edition) — Delivery Guide & Professional Development
Curriculum
5 Sections
16 Lessons
Lifetime
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Module 1: Teaching Video Game Design Foundations A
4
1.1
The Course Map: CTE Standards, the Approved Records and A-G
25 mins
1.2
Teaching Programming Through Game Builds
30 mins
1.3
Pacing the Semester and What to Cut
25 mins
1.4
Access, Tools, Safety and Integrity
30 mins
Module 2: Unit 1 — Play, Players and the Designer’s Craft
3
2.1
Unit 1 Briefing — Analysis Before Opinion
25 mins
2.2
Facilitating the MDA Critique Lab and the Career Research Workshop
30 mins
2.3
Scoring the Game Analysis Presentation, With Exemplars
35 mins
Module 3: Unit 2 — The Design Process: Concepts, Documents and Paper Prototypes
3
3.1
Unit 2 Briefing — Iteration Is the Point
25 mins
3.2
Facilitating the Feedback-Loop Critique and the Paper Prototype Workshop
30 mins
3.3
Scoring the Paper Prototype Project, With Exemplars
35 mins
Module 4: Unit 3 — Engines and Tools: Building in Godot 4
3
4.1
Unit 3 Briefing — Physics, Tools and Evidence
25 mins
4.2
Facilitating the Game-Feel Critique and the Rotate-and-Thrust Build
30 mins
4.3
Scoring the Interactive Prototype and Engine Comparison Report, With Exemplars
35 mins
Module 5: Unit 4 — Worlds, Story, Art Style and Sound
3
5.1
Unit 4 Briefing — Integration and Intellectual Property
25 mins
5.2
Facilitating the Art-Style Critique and the Storyboard and Foley Workshop
30 mins
5.3
Scoring the Narrative Concept and Semester Portfolio, With Exemplars
35 mins
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