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Smart Java Techniques
Curriculum
8 Sections
32 Lessons
10 Weeks
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Chapter 10: Putting Variables and Methods Where They Belong
4
1.1
Defining a Class (What It Means to Be a Baseball Player)
10 mins
1.2
Making Static (Finding the Team Average)
10 mins
1.3
Experiments with Variables
10 mins
1.4
Passing Parameters
10 mins
Chapter 11: Using Arrays to Juggle Values
3
2.1
Getting Your Ducks All in a Row
10 mins
2.2
Arrays of Objects
10 mins
2.3
How to Argue with Your Code
10 mins
Chapter 12: Using Collections and Streams (When Arrays Aren’t Good Enough)
3
3.1
Arrays Have Limitations
10 mins
3.2
Collection Classes to the Rescue
10 mins
3.3
Functional Programming
10 mins
Chapter 13: Looking Good When Things Take Unexpected Turns
3
4.1
Garbage In
10 mins
4.2
The Buck Stops Here, Except When It Doesn’t
10 mins
4.3
Try, Try Again!
10 mins
Chapter 14: Sharing Names among the Parts of a Java Program
7
5.1
Access Modifiers
10 mins
5.2
Classes and Their Members
10 mins
5.3
Public and Private Access for Members
10 mins
5.4
Default Access for Members
10 mins
5.5
Protected Access for Members
10 mins
5.6
Access Modifiers for Java Classes
10 mins
5.7
From Classes Come Modules
10 mins
Chapter 15: Fancy Reference Types
4
6.1
Java’s Types
10 mins
6.2
The Java Interface
10 mins
6.3
Abstract Classes
10 mins
6.4
Relax! You’re Not Seeing Double!
10 mins
Chapter 16: Java’s Juggling Act
3
7.1
Juggling Two or More Calls
10 mins
7.2
Some Events Aren’t Button Clicks
10 mins
7.3
The Inner Sanctum
10 mins
Chapter 17: Using Java Database Connectivity
5
8.1
Creating a Database and a Table
10 mins
8.2
Putting Data in the Table
10 mins
8.3
Retrieving Data
10 mins
8.4
Destroying Data
10 mins
8.5
One Step Beyond
10 mins
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