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Working with the Big Picture: Object-Oriented Programming
Curriculum
3 Sections
14 Lessons
10 Weeks
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Chapter 7: The Inside scOOP
6
1.1
Defining a Class (What It Means to Be an Account)
10 mins
1.2
Defining a Method within a Class (Displaying an Account)
10 mins
1.3
Sending Values to and from Methods (Calculating Interest)
10 mins
1.4
Giving Your Numbers a Makeover
10 mins
1.5
Hide-and-Seek
10 mins
1.6
Barry’s Own GUI Class
10 mins
Chapter 8: Saving Time and Money: Reusing Existing Code
5
2.1
What It Means to Be an Employee
10 mins
2.2
Working with Disk Files (a Brief Detour)
10 mins
2.3
Defining Subclasses (What It Means to Be a Full-Time or Part-Time Employee)
10 mins
2.4
Using Subclasses
10 mins
2.5
Changing the Payments for Only Some of the Employees
10 mins
Chapter 9: Constructing New Objects
3
3.1
Defining Constructors (What It Means to Be a Temperature)
10 mins
3.2
Doing Something about the Weather
10 mins
3.3
A Constructor That Does More
10 mins
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