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Graphic Design and Visual Communication A — Design Thinking and Principles (Open Curriculum Edition)

Curriculum

  • 4 Sections
  • 20 Lessons
  • Lifetime
Expand all sectionsCollapse all sections
  • Unit 1: Graphic Design as Visual Communication
    5
    • 1.1
      What Graphic Design Does: Audience, Message and Medium
      50 mins
    • 1.2
      The Visual Elements: Line, Shape, Value, Texture and Space
      100 mins
    • 1.3
      Reading Design Across Eras, Cultures and Industries
      100 mins
    • 1.4
      Designing a Flyer: From Brief to Print-Ready File
      100 mins
    • 1.5
      Portfolio Project: Graphic Design in the World
      150 mins
  • Unit 2: Design Thinking: Problems, Audiences and Briefs
    5
    • 2.1
      Design Thinking and the Client Brief
      50 mins
    • 2.2
      Ideation Under Constraints: Mind Maps and Thumbnails
      100 mins
    • 2.3
      Empathy, Audience Research and the Mood Board Critique
      100 mins
    • 2.4
      Prototyping and Testing Two Approaches
      100 mins
    • 2.5
      Portfolio Project: Design Problem Case File and Pitch
      150 mins
  • Unit 3: Tools, Media and the Iterative Workflow
    5
    • 3.1
      Choosing the Right Tool: Raster, Vector and Layout
      50 mins
    • 3.2
      One Design, Two Media: Hand and Digital
      50 mins
    • 3.3
      Rights Lab: Copyright, Licenses and Fair Use for Designers
      100 mins
    • 3.4
      Iteration in Practice: Drafts, Versions and Feedback
      100 mins
    • 3.5
      Portfolio Project: Iteration Portfolio from First Draft to Final
      150 mins
  • Unit 4: Principles of Design
    5
    • 4.1
      Principles That Direct the Eye: Hierarchy, Contrast and Emphasis
      50 mins
    • 4.2
      Same Content, Four Layouts: Balance, Alignment and Proximity
      100 mins
    • 4.3
      Rhythm, Movement, Unity and Gestalt in Critique
      100 mins
    • 4.4
      Proportion, Scale and Visual Metaphor Across Cultures
      100 mins
    • 4.5
      Portfolio Project: Principles Poster and Semester Portfolio Review
      50 mins

What Graphic Design Does: Audience, Message and Medium

Unit 1  ·  Industry Launch & Case Study  ·  Lesson 1 of 20

What Graphic Design Does: Audience, Message and Medium

AME.A1.1GDA-CA
By the end of this lesson I can…

define graphic design as visual communication, analyze a professional design by naming its sender, audience, message and medium, and identify the main fields where graphic designers work.

Instruction

A working definition. Graphic design is the planning and arrangement of images, words and space so that a particular audience understands a particular message and, often, acts on it. A painting can exist for its own sake. A piece of graphic design almost always has a job: to inform, to persuade, to identify, to instruct or to organize. That is why designers talk about problems and solutions as much as they talk about beauty.

The communication model. A useful way to analyze any design is the sender-receiver model. A sender (a client, a company, a public agency, a school) has a message. The designer encodes that message into a visual form and chooses a medium (a poster, a package, a website, a sign, a social-media post). A receiver (the audience) decodes it. Anything that gets in the way is noise: clutter, tiny text, a color that disappears at a distance, jargon the audience does not know, or a design that looks like something else. Good design reduces noise.

Worked example: a transit sign. Picture the sign above a train platform that reads To Downtown with an arrow. The sender is the transit agency. The message is “this platform takes you downtown; go this way.” The audience is everyone in the station, including tourists, people in a hurry, people who read another language and people with low vision. The medium is a large sign seen from 10 to 30 meters away for two or three seconds. Those facts drive every decision: a plain, heavy sans-serif letter that stays readable at a distance, very high contrast between letters and background, an arrow (a symbol that crosses languages), and almost no other words. A beautiful script typeface in pale gray would be a failure, however lovely, because it does not do the job.

Compare a concert poster. The sender is a band or venue, the message is “this show is exciting and here is when and where,” and the audience is people walking past who may give it a second or two. Here the designer can use expressive type, bold imagery and an unusual layout, because the first job is to stop someone. But the date, time and place must still be findable in a second look. Same discipline, different problem, different answer.

Where designers work. Graphic designers work in advertising and marketing; publishing (books, magazines, reports); packaging; brand identity (logos and the systems around them); environmental design and wayfinding (signs, exhibits, maps); information design (charts, diagrams, forms); digital and interactive design (websites, apps, screens); and motion graphics. They may work in-house for one organization, at an agency serving many clients, or as freelancers running a small business. Related careers include illustrator, production artist, art director, web designer and user-experience (UX) designer. Later in the course you will research these careers using the U.S. Bureau of Labor Statistics Occupational Outlook Handbook, which reports education, pay and job outlook. Whenever you use a BLS figure, record the year it describes, because the numbers are updated regularly.

How to use this in the unit. For every design you study this unit, answer four questions before you judge it: Who is sending it? Who is it for? What is the one message? What medium carries it, and how long does the audience have? Only then ask whether it works.

Vocabulary in context

  • graphic design — The planning and arrangement of images, words and space to communicate a message to an audience.
  • audience — The specific group of people a design is meant to reach and serve.
  • medium — The physical or digital form that carries a design, such as a poster, package, sign or web page.
  • noise — Anything that interferes with the audience understanding the message, from clutter to low contrast.
  • wayfinding — Design that helps people find their way through a space, such as signs, maps and directional systems.

Formative check

Work through these before moving on. They are not graded — they tell you, and your teacher, whether the standard below has landed yet.

Make a prediction

A hospital needs a sign pointing to the emergency department. Which choice matters most?

High contrast, large plain letters and an arrow. The audience may be stressed, moving and seeing the sign from a distance for a few seconds, so legibility is the whole job.
+50 XP

In the sender-receiver model, what is the ‘noise’ in a flyer whose event date is printed in 7-point light gray type on a busy photograph?

Noise is anything that blocks the message. The date is essential information, and its size and contrast stop it reaching the audience.
Flashcard

Wayfinding

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Answer

Signs, maps and directional systems in a space

Flashcard

Information design

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Answer

Charts, diagrams and forms that make data clear

Flashcard

Packaging

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Answer

Boxes, labels and containers that identify and sell a product

Flashcard

Brand identity

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Answer

Logos and the visual systems around them

Flashcard

Digital and interactive design

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Answer

Websites, apps and screen interfaces

Choose one design you saw today (a label, a sign, an app screen, a poster). In four sentences, name its sender, its audience, its one message and its medium, and say how long the audience probably looks at it.

0 words
Quick self-check

How confident are you that you can analyze a design by naming its sender, audience, message and medium?

Not yetVery confident

CA CTE (Arts, Media & Entertainment) and CCSS literacy standards addressed: AME.A1.1, AME.A1, AME.2, AME.2.1, AME.A5.2, AME.3, AME.3.4, RST.9-10.4

UC A-G Area G pillar: Analysis of professional design as communication

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