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Book 2: Understanding Objects and Classes
Curriculum
4 Sections
21 Lessons
10 Weeks
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Chapter 1: Working with Classes
5
1.1
Understanding Objects and Classes
10 mins
1.2
Working with a Class
10 mins
1.3
Starting and Ending with Constructors and Destructors
10 mins
1.4
Building Hierarchies of Classes
10 mins
1.5
Creating and Using Object Aliases
10 mins
Chapter 2: Using Advanced C++ Features
9
2.1
Filling Your Code with Comments
10 mins
2.2
Converting Types
10 mins
2.3
Reading from the Console
10 mins
2.4
Understanding Preprocessor Directives
10 mins
2.5
Using Constants
10 mins
2.6
Using Switch Statements
10 mins
2.7
Supercharging enums with Classes
10 mins
2.8
Working with Random Numbers
10 mins
2.9
Storing Data in Arrays
10 mins
Chapter 3: Planning and Building Objects
3
3.1
Recognizing Objects
10 mins
3.2
Encapsulating Objects
10 mins
3.3
Building Hierarchies
10 mins
Chapter 4: Building with Design Patterns
4
4.1
Delving Into Pattern History
10 mins
4.2
Introducing a Simple Pattern: the Singleton
10 mins
4.3
Watching an Instance with an Observer
10 mins
4.4
Mediating with a Pattern
10 mins
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