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Book 3: Designing for C#
Curriculum
6 Sections
23 Lessons
10 Weeks
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Chapter 1: Writing Secure Code
3
1.1
Designing Secure Software
10 mins
1.2
Building Secure Windows Applications
10 mins
1.3
Using System.Security
10 mins
Chapter 2: Accessing Data
4
2.1
Getting to Know System.Data
10 mins
2.2
How the Data Classes Fit into the Framework
10 mins
2.3
Getting to Your Data
10 mins
2.4
Using the System.Data Namespace
10 mins
Chapter 3: Fishing the File Stream
5
3.1
Going Where the Fish Are: The File Stream
10 mins
3.2
StreamWriting for Old Walter
10 mins
3.3
Pulling Them Out of the Stream: Using StreamReader
10 mins
3.4
More Readers and Writers
10 mins
3.5
Exploring More Streams than Lewis and Clark
10 mins
Chapter 4: Accessing the Internet
3
4.1
Getting to Know System.Net
10 mins
4.2
How Net Classes Fit into the Framework
10 mins
4.3
Using the System.Net Namespace
10 mins
Chapter 5: Creating Images
3
5.1
Getting to Know System.Drawing
10 mins
5.2
How the Drawing Classes Fit into the Framework
10 mins
5.3
Using the System.Drawing Namespace
10 mins
Chapter 6: Programming Dynamically!
5
6.1
Shifting C# Toward Dynamic Typing
10 mins
6.2
Employing Dynamic Programming Techniques
10 mins
6.3
Putting Dynamic to Use
10 mins
6.4
Running with the Dynamic Language Runtime
10 mins
6.5
Using Static Anonymous Functions
10 mins
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