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Book 7: Applications
Curriculum
7 Sections
26 Lessons
10 Weeks
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Chapter 1: Database Management
3
1.1
Understanding the Basics of Databases
10 mins
1.2
Manipulating Data
10 mins
1.3
Database Programming
10 mins
Chapter 2: Bioinformatics
3
2.1
The Basics of Bioinformatics
10 mins
2.2
Database Searches
10 mins
2.3
Bioinformatics Programming
10 mins
Chapter 3: Computer Security
3
3.1
Stopping Malware
10 mins
3.2
Stopping Hackers
10 mins
3.3
Secure Computing
10 mins
Chapter 4: Artificial Intelligence
3
4.1
Problem Solving
10 mins
4.2
Machine Learning
10 mins
4.3
Applications of Artificial Intelligence
10 mins
Chapter 5: Mobile and Wearable Computing
6
5.1
Understanding the Different Generations of Computing
10 mins
5.2
Giving Data to the User
10 mins
5.3
Getting Data from the User
10 mins
5.4
Tracking Motion and Location
10 mins
5.5
Tracking Real-Time Health Data
10 mins
5.6
Looking to the Future of Augmented Reality and Wearable Computers
10 mins
Chapter 6: Game Engines
4
6.1
Understanding Game Engines
10 mins
6.2
Picking a Game Engine
10 mins
6.3
Programming a Game Engine
10 mins
6.4
Exploring the Future Uses of Game Engines
10 mins
Chapter 7: The Future of Computer Programming
4
7.1
Picking a Programming Language
10 mins
7.2
Picking an Operating System
10 mins
7.3
Doing Cross-Platform Programming
10 mins
7.4
Defining Your Future in Programming
10 mins
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