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Book 1: Getting Started with Programming
Curriculum
4 Sections
26 Lessons
10 Weeks
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Chapter 1: Getting Started Programming a Computer
3
1.1
How Computer Programming Works
10 mins
1.2
The History of Computer Programming
10 mins
1.3
Figuring Out Programming
10 mins
Chapter 2: Different Methods for Writing Programs
6
2.1
Spaghetti Programming
10 mins
2.2
Structured Programming
10 mins
2.3
Event-Driven Programming
10 mins
2.4
Object-Oriented Programming
10 mins
2.5
Using Protocol-Oriented Programming
10 mins
2.6
Design Patterns
10 mins
Chapter 3: Types of Programming Languages
6
3.1
Your First Language
10 mins
3.2
Curly-Bracket Languages
10 mins
3.3
Artificial Intelligence Languages
10 mins
3.4
Scripting Languages
10 mins
3.5
Database Programming Languages
10 mins
3.6
Comparing Programming Languages
10 mins
Chapter 4: Programming Tools
11
4.1
Choosing a Compiler
10 mins
4.2
Finding an Interpreter
10 mins
4.3
Compiling to a Virtual Machine
10 mins
4.4
Writing a Program with an Editor
10 mins
4.5
Fixing a Program with a Debugger
10 mins
4.6
Saving Time with Third-Party Components
10 mins
4.7
Optimizing a Program with a Profiler
10 mins
4.8
Managing Source Code
10 mins
4.9
Creating a Help File
10 mins
4.10
Installing a Program
10 mins
4.11
Dissecting Programs with a Disassembler
10 mins
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